

The room where the first vitae experiments took place.You can find chunks of flesh scattered around the room they were in. After they drink the tainted wine, Body Horror ensues as their bones begin to twist and their bodies burst. In one flashback, Wilhelm and his men are invited by Alexander to drink wine down in the cellar only find themselves locked in the room.The three rooms you're supposed to go into will drain your sanity just by being inside them, and they're loaded with Schmuck Bait that will reduce you to a gibbering wreck quickly. There are no dark places to hide in either when one appears, all you can do is duck behind one of the room's many pillars and hope he doesn't come too close. A portion of Alexander's journal is found up a spiral stairway, discussing the art of torturing victims slowly for maximum effect. However, this cathedral area contrasts with the three torture rooms connected to it, as if the "Transept" is celebrating the agony of the prisoners.
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There is a room full of bones and you can hear the echoes of a man who was trapped there screaming for help. The Morgue room is filled with disturbing moments.Some would show up when you climb up the stairs and others might appear in the cells that you try to hide in. The servant encounters within this area are incredibly terrifying. Most people give up in sheer terror because the place is swarming with monsters, and is very dark and claustrophobic. When you approach the scene of the murder, you are greeted by a nasty Jump Scare. This was the area where Daniel murdered a little girl and you hear her residual heart-breaking sobs and encounter audio flashbacks of her begging for mercy before being stabbed to death. The darkness approaches pitch-black in many areas, and Servant Grunts show up relatively frequently to send you running to hide. The "Storage" is a nasty wake-up call for players.

A grunt appears and you need to quickly hide in the closet and hope it doesn't discover you. While the guest room may seem like a safe area, it becomes incredibly terrifying after you manage to find the hidden key.Not even the calm music playing in the background can save you now. Okay, it's a bit creepy at first ( Look at its face for God's sake! ◊), but then it gets progressively worse ◊. Additionally, the music in this level is absolutely terrifying since it sounds like the screams of tortured souls. At the final corridor, there are fewer objects to stand on to avoid the water so you have to Run or Die. You need to safely navigate your way without stepping into the water and you sometimes have to toss severed body parts to distract the monster. The whole area gets flooded and there is an invisible water monster chasing you. The Cellar Archives is one of the first dangerous areas of the game.If you listen closely, it sounds like a Brute is providing some of the vocals. The ambient soundtrack of the Archives sounds like it may be just the wind blowing through the corridors, but if the track is listened to on its own, volume boosted, it sounds like a chorus of defeated, moaning undead.Also, the piano in the main hall can be heard playing when you are in another room - but it stops when you get close to it. You are never in danger of dying here, but you may be afraid that you are. Ambient noise is put to good effect and the deep bellow of a monster can be heard at times as if it is around the corner, and in truth, there is nobody there. The zone simply named "Archives" can be deeply unsettling the first time.Overall the soundtrack can give out a heightened sense of paranoia. Some tracks involve haunting choirs while others feature ominous moaning. The ambient music for the game does a great job of creating an unsettling and foreboding atmosphere.
