
Trouble Brothers also have a few other games they're working on.
#SWORD OF FARGOAL LEGENDS IOS FULL#
Again, the game runs well - it can be played full screen or just in a window, so it'll be perfect for just pulling up and dungeon crawling for a few minutes (probably while you're meant to be working).

That's right - Trouble Brothers has also updated the first app for Mac, and it will be on sale for US$4.99. That game will be available later on this month, but the Mac version of Sword of Fargoal will be out soon. Sword of Fargoal Legends, now only available on the iPad, will become universal and remain on the App Store as the "classic version." That's nice - it allows new players to explore both versions, while current fans get the sequel for free.
#SWORD OF FARGOAL LEGENDS IOS UPDATE#
And you'll love the model they've chosen as well - Sword of Fargoal 2 will be a free update for owners of Sword of Fargoal, and it will be universal on the iPhone and the iPad. The game looks great and plays well, so if you're a fan of the first version, you'll probably love the second. I also got to see some new animated openings for the game, and they look terrific. In addition to new music and new dungeon types, there will also be new classes to play via in-app purchase (Thief, Magic user, Ranger and Fighter) as well as male and female versions of each. Sword of Fargoal 2 keeps that basic idea, but updates the aesthetic quite a bit. With his partners Elias Pshernig and Lead Designer Paul Pridham, McCord was showing the game at the same booth, even though it's not technically a Trouble Brothers title. Sword of Fargoal is one of the most popular RPG titles on the App Store - it's a retro title that is based on an old roguelike game that's actually run by another company - Fargoal, LLC - of which McCord is a part. So these guys know gaming, and the games they've produced for iOS make that very clear.įirst up, I got to see Sword of Fargoal 2. They've also done some educational game titles and even a city-wide treasure hunt in their hometown. They met while playing trivia games in Seattle, and they have worked on real-life board games in the past. Jeff McCord and Steve Shippert head up a Seattle-based company called Trouble Brothers, and while I visited their booth at Macworld to talk about iOS games, the two have quite a gaming history.
